Nomad Sculpt

Nomad Sculpt

(Paid Unlocked)
4.0

Version: 2.8

By: HEXANOMAD

Size: 82.00 MB

Release Date: 13 Jan 2026

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Brand Name : HEXANOMAD

Developer : Hexanomad

App Size : 82.00 MB

Email Id : support@nomadsculpt.com

Version : 2.8

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🧱 Sculpting Tools Shape your models with powerful sculpting brushes such as clay, flatten, smooth, mask, and more. For hard-surface modeling, use the trim and boolean cutting tools with lasso, rectangle, and other shape options. ✏️ Stroke Customization Fully customize stroke behavior with controls for falloff, alphas, tiling, pencil pressure, and other parameters. Save and load your own tool presets for a faster workflow. 🎨 Painting Tools Paint directly on your mesh using vertex painting with color, roughness, and metalness. Easily create, organize, and reuse material presets.

❓ Frequently Asked Questions (FAQ)

1. What is this app used for?

This app is a 3D sculpting and painting tool that lets you create, shape, paint, and render 3D models directly on mobile devices. It’s suitable for sculpting, hard-surface modeling, concept art, and game-ready assets.


2. Is this app suitable for beginners?

Yes. The app offers an easy-to-use, mobile-friendly interface while still providing advanced tools for experienced artists. Beginners can start with primitives and voxel remeshing, then move to more advanced sculpting features.


3. What sculpting tools are available?

You can sculpt using tools such as clay, flatten, smooth, mask, and many others. Hard-surface workflows are supported with trim and boolean cutting tools using lasso, rectangle, and custom shapes.


4. Can I customize brushes and strokes?

Absolutely. You can adjust falloff, alphas, tiling, pressure sensitivity, and more. Custom tool presets can be saved and loaded at any time.


5. Does the app support stylus pressure?

Yes. The app supports pencil pressure, making it ideal for stylus-based sculpting and painting.


6. Can I paint directly on my 3D models?

Yes. The app supports vertex painting with color, roughness, and metalness. You can also manage and reuse material presets easily.


7. What are layers used for?

Layers allow you to record sculpting and painting changes separately, making it easier to experiment, refine details, and iterate without losing previous work.


8. What is multiresolution sculpting?

Multiresolution sculpting lets you move between different mesh resolutions, allowing you to refine fine details while preserving the overall form.


9. What is voxel remeshing and dynamic topology?

  • Voxel Remeshing quickly rebuilds your mesh with uniform detail, ideal for blocking out shapes.

  • Dynamic Topology automatically adds detail only where needed while sculpting and keeps layers updated.


10. Can I optimize my model for export?

Yes. Use the Decimate tool to reduce polygon count while preserving details, making models suitable for games, animation, or 3D printing.


11. Does the app support UV unwrapping?

Yes. The app includes an automatic UV unwrapping tool, with optional Face Group support for better control.


12. Can I bake textures?

Yes. You can bake vertex data to textures (color, roughness, metalness, details) or transfer texture data back to vertex data or layers.


13. What rendering options are available?

The app features real-time PBR rendering with lighting and shadows. You can also switch to matcap shading for a traditional sculpting view.


14. Are post-processing effects included?

Yes. Available effects include Screen Space Reflections, Ambient Occlusion, Depth of Field, Tone Mapping, and more.


15. What file formats can I import or export?

Supported formats include glTF, OBJ, STL, and PLY, ensuring compatibility with most 3D software.


16. Can I customize the interface?

Yes. The interface is designed for mobile use and offers customization options to better match your workflow.

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